The only bug I found was a collision box on the shipwreck where the buoy I placed couldn't be interacted with. The game plays smoothly and was stable the entire time, having been built off the same engine as its predecessor. This felt like a strange addition to the game and is a focus shift from the original. The original has enough of a story to keep things interesting without it being the main focus whereas Below Zero focuses more on its narrative from the beginning and even gives us first-person logs from our playable character. You always want to see what lies deeper or further. It felt novel and new, and very much revolutionised the survival crafting genre with its heady mixture of terror, beauty, and excitement for exploring the unknown. In many ways, it does its job too well only with time and experience does the terror give way to an understanding that, even if you can’t truly fight back, you can certainly avoid the dangers. Sometimes it's a bubbly sci-fi theme that fits exploration, other times the music falls away so you can hear the roars of the leviathans of the deep and you suddenly realise that humans are really bad at swimming. The terror of the deep is further enhanced by the music and sound design. This is particularly true for the Seatruck, a kind of vehicle that seems to sit somewhere between the Seamoth and Cyclops of the previous game. The only other methods of attack at your disposal are the vehicles you can build, which includes the Seatruck, Snowfox, and Prawn Suit while they’re technically not weapons, you can still damage creatures by running into them. While the main appeal of the Below Zero is that it is a survival crafting game, one of the things that makes the series feel unique is that it also uses a staple of the horror genre: the inability to fight back against the horrors of the deep.ĭue to some corporate meddling, you find yourself with a lack of any real weapons you have to make do with a knife and a gun that is capable of freezing opponents for a short period of time. In Below Zero, land is not the safe haven it was in the previous title hostile creatures nip at your heels as you slowly freeze to death. In Subnautica, there were a couple of islands you could find that were essential to story progression, though primarily in the mid game. This is also the first time you are spending a significant portion of time on land. What sets this game apart from the previous entry in the series is its narrative focus, voiced main character, audio logs, and inclusion of side characters. Your tools remain largely unchanged from the previous title with a few notable exceptions, such as the new Seatruck and Snowfox vehicles. Many of the monsters and creatures that you will encounter are new to this game and its unique environment, like the popular Pengwing and its extremely cute children that you can kidnap, which I totally didn’t do. Discovering new resources and blueprints allows you to push further into the unknown each time you head outside. You explore the world, this time both the sea and across the frozen arctic landscape. It is a survival game with a focus on exploration and narrative, although it plays more like a stand-alone expansion than a sequel. Subnautica: Below Zero is both beautiful and terrifying to behold. You don't even get clear hints like in the previous game, that why you have no idea what to do regarding sister subplot, the main one is way easier with automatic beacons.// Reviews // 19th Aug 2022 - 9 months ago // By Crunchi Subnautica: Below Zero Review I liked the architect part but you can accidentally finish the game without even finding out about your sister, you know the reason you are there in the first place. I really like the few quality of life additions to base, and the new decorations and large room are nice. Seatruck is ok considering the small map size making the Cyclops overkill. Prawn controls way better than in the previous game, but it's not really necessary because the game is easy and there is no need for mining. Snowfox is useless, it handles like a cargo container not a hover bike, and there is almost no reason to use it. I really don't like the overland exploration because it's annoying and lacks the verticality of sea-based gameplay that is a keyfeature of Subnautica. The map is surprisingly small, no wonder many people call it DLC instead of a sequel. Way easier, dumbed-down version of Subnautica that rather poorly focuses on plot rather than mystery and the eerie exploration. The rewrites are very clear because there is a plot hole galore. Way easier, dumbed-down version Summary: Expansion that is sold as a squel. Summary: Expansion that is sold as a squel.
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